Our Unique Racing Simulator
Why choose us?
Our ultimate Racing Simulator,
Motion-SIM, is a sophisticated device that truly simulates the real
forces that affect the driver of a motor vehicle. A real feeling of
acceleration, braking, transfer of weight, tilts and G-force in corners
is achieved with sophisticated movements.
Within the scope of its movements, the device can simulate up to 2G overloading.
Racing Simulator is supplied with the rFactor program that focuses on a realistic version of the physical model of individual motor vehicles. Front or rear driven axle, or 4-wheel drive work exactly as in reality. Software is modified in such a way that it precisely copies and transfers data into the device’s movements. The racing simulator also supports standard PC games.
The overall effect is ensured by three movable shock-absorbers and a rotary base that can rotate up to 180°. The simulator can be programmed according to driver requirements – from children’s mode right up to a professional driver (when the device is so fast and sharp that a seat belt must be worn).
The realistic experience is intensified by 3D image technology and peripheral monitors in panoramic version that draw the driver fully into the driving experience, completely excluding external distractions.
Motion SIM devices are the most authentic way available to experience the sensation of driving a racing car – for professional drivers, regular driver, as well as non-drivers.
Games

Dirt 3
Dirt 3 successfully builds on the previous version. The fleet expanded to 50 almost perfect cars. Everyone can experience 6 professional and 9 free rally. The new engine will prepare a feast for experienced drivers excellent audiovisual and driving experience. All good things Dirt 2 left, but everything is tight and even more fun.

rFactor
In the game rFactor, the player has a unique opportunity to get behind the wheel of a race car driver and test your driving skills in various modes on multiple lines. The open architecture of the game allows players to add another racing cars, tracks and game modes. Realistic behavior of cars during the race intensified an already strong driving experience.

F1 2000
F1 2010 game successfully builds on the proven model (and especially engine) of the game Dirt 2. You become the pilot of F1 with an emphasis on maximum realism and topicality. With the F1 2010 game is best enjoyed feeling of riding on our simulator, because the car's behavior (physical model) really simulates the real Formula 1 car.

Dirt 2
In the game Dirt 2 you can ride almost anything. From the classic racing and rallycross cars through formula and the desert formula and also Hummer etc. Races take us to various parts of the world (City of London, the Utah desert, the jungle in Malaisie, etc.). Artwork is almost perfect. Simulation page is indeed simplified, but sufficient for real driving experience, which is supported by 3D viewing.

Life for Speed
Life for Speed is one of the modern game, trying to make a realistic behavior of the car with you to set many parameters. Physical model simulations of the car's behavior in response simulator is still good, but now outdated. A big plus of this game is that it is very popular among players and it knows almost everyone who passes like a racing car in the virtual world.
Technical Specifications
Operating conditions: standard dry environment or if outdoors then covered
Optimum external temperature for operation: 10° – 30° C
Voltage: 230V +- 10% / 50 Hz
Electric current: 16 A
Maximum power consumption: 3.35 kW
Average power (in motion): 800 – 1,400 W
Average power (no motion): 400 W
Total weight: 350 kg
Maximum load in the cockpit (driver weight): 120 kg
Base diameter: 1,730 mm
Transport width without side (dismountable) segments: 1,400 mm
Height (cockpit in basic position): 1,845 mm
Maximum weight (in motion): 2,650 mm
Minimum space necessary for operation, including safety zone: a circle with diameter of 2,500 mm

Certification
The certificate confirms that the simulator meets the necessary standards for use as a popular entertainment facilities in the the European Union.